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Kagura Nikon
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Posted - 2013.07.19 10:27:00 -
[1] - Quote
Sorry if has been discussed. But I am at work and cannot read 33 pages.
FIrst, glad we are finally here .
Second.
Vagabond changes feel awkward. Shield boost with 4 mids feels too forced. Since the ship cannot fit a cap injector its basically forcing the ship into an ASB. And that raises HUGE CPU issues.
Anyway a shipo with a Shield boost bonus should NOT be 4 mids. That goes along with the effects of TE nerf last patch, now having lots of low slots is not so much useful for vaga.
Please consider +1 Mid -1 Low. Would make the vaga a more concise ship and help it to be the Fast brawler while keeping the speeding nuts role to the Cynabal.
IF I had made this rebalance I would have moved the falloff bonus to the CRUISER skill bonus. And the HAC skill woudl be something like 4% signature per level.
The others feel less awkward , and some even great like cerberus and deimos.
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Kagura Nikon
Mentally Assured Destruction
442
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Posted - 2013.07.19 10:37:00 -
[2] - Quote
Altrue wrote:290 m/s for the vagabond while kiting cerberus (for instance, but every other is also around 200) has 205, so almost 50% less ? 
a Missile boat at vagabond level speed woudl be simply INSANE! |

Kagura Nikon
Mentally Assured Destruction
442
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Posted - 2013.07.19 11:04:00 -
[3] - Quote
DeadDuck wrote:The Sacrilege needs more DPS output, besides the change to HML (that will solve the range problem but will agravate the DPS one) a solution would be add a 6th laucher to be on pair with the other hacs out there. On the trade off reduce the drone bandwit from the proposed 50 to 25.
Lets be honest you are proposing 6 lauchers to the cerberus that will have the the hability to kite the damage. The sacrilege will not have that hability but it will have the armor bonus , but again misses the 6th launcher.
The funny thing is.. Sacriledge that almost dont use cap.. has a cap bonus. While amarr laser boats... like apoc do not anymore :/
strange days we live in... |

Kagura Nikon
Mentally Assured Destruction
442
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Posted - 2013.07.19 11:11:00 -
[4] - Quote
SMT008 wrote:Alright, I did some EFTwarrioring today.
The Cerberus' grid is pretty low. 2x LSE fits are pretty much mandatory on cruiser-sized shield ships. It should be possible on the main shield HAC.
The Eagles' grid is a bit low too. A rack of Railguns + LSE needs a 3% PWG implant. Of course you can downgrade the railguns but then you lose 10km range.
The shield RailDeimos is interesting. It still needs a 3% PWG implant to fit even with meta 4 LSEs. You get a 22+32km range. A slight PWG bump would help the Deimos' case and wouldn't be a powercreep.
Regarding the Ishtar...well, CPU really is an issue. PWG isn't really optimal either.
The Sacrilege is good.
The blasterDeimos is ok too. But I still think the speed gap between the Vagabond's speed and the Deimos' speed is too large. The Deimos goes at 1.8km/s, the Vagabond goes at 2.4km/s. The Deimos should go at about 2.1km/s imo.
More feedback to come when I get back home.
Deimos DPS is WAYYYYYY larger than vagabond. It woudl need to loose DPS to get that extra speed. |

Kagura Nikon
Mentally Assured Destruction
442
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Posted - 2013.07.19 12:03:00 -
[5] - Quote
The same CPU issue will arise in the vagabond if you try to use the cap boost bonus.. |

Kagura Nikon
Mentally Assured Destruction
442
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Posted - 2013.07.19 13:10:00 -
[6] - Quote
Harvey James wrote:Gnoshia wrote:Altrue wrote:290 m/s for the vagabond while kiting cerberus (for instance, but every other is also around 200) has 205, so almost 50% less ?  ^ This. If the Cerberus is going to be a kiting ship it needs to be noticeably faster. Not impressed with the Cerberus changes TBH. Also change the bonus to include rapid light missiles pls. Ty. Indeed i think CCP need to give up the ghost on trying to not make them T2 attack cruisers .. yes you can keep the T1 attack cruisers as the faster option but you cannot handicap HACS with combat cruiser speed and lower .. not if you want people to take you seriously OR fly them
Must be careful there. Cerberus can kit at mUch longer ranges with heavy missiles and never misses (the vagabond speed means it cannot orbit target or it will miss all shots)
If you make a cerberus go near vagabond speed. it will be completely super overpowered by orbiting larger ships with MWD signature reduciton and never missing shots. |

Kagura Nikon
Mentally Assured Destruction
442
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Posted - 2013.07.19 13:36:00 -
[7] - Quote
Harvey James wrote:Kagura Nikon wrote:Harvey James wrote:Gnoshia wrote:Altrue wrote:290 m/s for the vagabond while kiting cerberus (for instance, but every other is also around 200) has 205, so almost 50% less ?  ^ This. If the Cerberus is going to be a kiting ship it needs to be noticeably faster. Not impressed with the Cerberus changes TBH. Also change the bonus to include rapid light missiles pls. Ty. Indeed i think CCP need to give up the ghost on trying to not make them T2 attack cruisers .. yes you can keep the T1 attack cruisers as the faster option but you cannot handicap HACS with combat cruiser speed and lower .. not if you want people to take you seriously OR fly them Must be careful there. Cerberus can kit at mUch longer ranges with heavy missiles and never misses (the vagabond speed means it cannot orbit target or it will miss all shots) If you make a cerberus go near vagabond speed. it will be completely super overpowered by orbiting larger ships with MWD signature reduciton and never missing shots. indeed but you only have too look at the caracal vs stabber speeds to get a picture of where the cerb should be say minus 5% of caracal and thats roughly where the cerb should be at for speed and 5% heavier mass.
Needs to be a bit worse (not as much as now altough) because cerberus has amplified firepower and range.. multiplying the effect of speed, while vagabond has same range as stabber. |

Kagura Nikon
Mentally Assured Destruction
443
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Posted - 2013.07.19 16:22:00 -
[8] - Quote
Malcanis wrote:Kagura Nikon wrote: If you make a cerberus go near vagabond speed. it will be completely super overpowered by orbiting larger ships with MWD signature reduciton and never missing shots.
Just for laughs, fit up a dual nano Typhoon with 6 cruise missile launchers, and then fit up a cerb and pretend it has 6 launchers too. Now tell me again why a faster cerb is a problem.
Need I explain you basic concepts like SIGNATURE RADIUS? Specially with a 50% BONUS whitl MWD is ON?
It would be a ship almost IMMUNE to medium and large guns while able to deliver very long range or very high dps (dependign if HM or HAM being used) |

Kagura Nikon
Mentally Assured Destruction
443
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Posted - 2013.07.19 16:57:00 -
[9] - Quote
Marlona Sky wrote:"If I'm supposed to be a rail gun kitting ship, why would someone fly me instead of the Eagle?" - Deimos
Well Deimos is a BLASTER boat :P |

Kagura Nikon
Mentally Assured Destruction
443
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Posted - 2013.07.19 17:38:00 -
[10] - Quote
That post does not state in ANY form that they intend the deimos to have that role. Just points that is CAN with certain specific capabilities.
Incredible how people like to over interpret things. |

Kagura Nikon
Mentally Assured Destruction
443
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Posted - 2013.07.19 17:50:00 -
[11] - Quote
M1k3y Koontz wrote:[
Its implied since they used the brawler Diemost to compare rather than the sniper Eagle.
Implication in this case come smuch more from your mind than anything else.
I coudl state that the reason he decided to use this ship was because the Talos is also gallente. And my assertion would have the same level of assurance or insanity as yours. |

Kagura Nikon
Mentally Assured Destruction
443
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Posted - 2013.07.19 18:35:00 -
[12] - Quote
M1k3y Koontz wrote:Kagura Nikon wrote:M1k3y Koontz wrote:[
Its implied since they used the brawler Diemost to compare rather than the sniper Eagle.
Implication in this case come smuch more from your mind than anything else. I coudl state that the reason he decided to use this ship was because the Talos is also gallente. And my assertion would have the same level of assurance or insanity as yours. Eagle and Diemost both use hybrids, Talos uses hybrids, if they wanted to compare a sniper ship to a Talos they could have used the Eagle and made more sense. Also I recall someone saying the Diemost was to be a sniper, which I found ridiculous...
Surely you are joking... your line of tough is even weaker than the one that CCP used to explain why Incarna was a wonderful expansion! |

Kagura Nikon
Mentally Assured Destruction
444
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Posted - 2013.07.22 10:31:00 -
[13] - Quote
Christopher Multsanti wrote:Ok for all of you who didn't watch the alliance tournament, Fozzie and Rise commented on this thread and Rise said that in regard to the feedback everyone has given, he is going to look again at the hacs as he initially he is a bit conservative when making changes to ships in eve.
So my advice would start posting coherent arguments on changes you want to see. Because there will be changes.
Conservative? HE was not that conservative with the poor Armageddon :P |

Kagura Nikon
Mentally Assured Destruction
444
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Posted - 2013.07.22 11:03:00 -
[14] - Quote
Baren wrote:Marlona Sky wrote:Role Bonus: Can fit Target Spectrum Breaker. -90% to fitting and capacitor usage.
Now the HAC has a purpose that T1 cruisers, faction cruisers and aBCs can't do nearly as well. Engage the blob and perform decently at it. Now moving those utility high slots to a medium makes even more sense. I will like this as well, that would make game play alot more interesting. Here are my thoughts. Deimost : will still Never Be flown, it needs to either have a little more of everything including tank "in your face brawler" or it should be re-designed all together Ishtar: is good as always... could use a bit more CPU after running tests in EFT Cerberus: is better it would be nice to see a close range brwaler missle boat for caldari Raven is long range Rohk is long range drake is meduim range Cerb is long range Eagle is long range naga is long range It would be nice to have a caldari ship that got some better damage mods and was made to be an in your face brawler. Eagle is nice for what it does Sacrilge still wont be flown by many. The CAP Bonus should be built into the ship and you should give the ship an other missle bonus. cause there is not point buying a Sac when you could buy a drake or a cerberus. Zealot is ok as is, maybe a few tweks could be done Vaga is now a monster, its gunna make solo PvP very interesting Munin though has gotten better still could take more looking at. still dont see why people would fly it over alot of the other HACs
Vagabond is not a monster. 4 mid slots and lack of CPU to fit a good ASB (Because no way you can use nromal booster with 4 slots).
This change means ZERO.. NADA to vagabond. Good vagabond pilots avoid damage.. and the increase in tank potential... is not worth the risk . |

Kagura Nikon
Mentally Assured Destruction
445
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Posted - 2013.07.22 11:24:00 -
[15] - Quote
To mare wrote:seriously the two words brawling and vagabond together just make me sick, also it will lose speed and it have more mass than other HACs
I would have given the following bonus to vagabond
Minmatar Cruiser Bonuses: 5% bonus to Medium Projectile Turret rate of fire 10% bonus to Medium Projectile Turret falloff
Heavy Assault Cruiser Bonuses: 5% Signature radius reduction per level 5% bonus to Medium Projectile Turret damage
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Kagura Nikon
Mentally Assured Destruction
445
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Posted - 2013.07.22 11:58:00 -
[16] - Quote
Harvey James wrote:Kagura Nikon wrote:To mare wrote:seriously the two words brawling and vagabond together just make me sick, also it will lose speed and it have more mass than other HACs I would have given the following bonus to vagabond Minmatar Cruiser Bonuses: 5% bonus to Medium Projectile Turret rate of fire 10% bonus to Medium Projectile Turret falloff Heavy Assault Cruiser Bonuses: 5% Signature radius reduction per level 5% bonus to Medium Projectile Turret damage The problem with that bonus is you could argue quite rightly that should be included in its profile much like the max velocity one was .. so a mwd sig reduction would make more sense
Nope.. because the bonus would apply over the total sgianture radius... AFTER you added the extenders and rigs. |

Kagura Nikon
Mentally Assured Destruction
446
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Posted - 2013.07.22 12:41:00 -
[17] - Quote
Garviel Tarrant wrote:Kagura Nikon wrote:To mare wrote:seriously the two words brawling and vagabond together just make me sick, also it will lose speed and it have more mass than other HACs I would have given the following bonus to vagabond Minmatar Cruiser Bonuses: 5% bonus to Medium Projectile Turret rate of fire 10% bonus to Medium Projectile Turret falloff Heavy Assault Cruiser Bonuses: 5% Signature radius reduction per level 5% bonus to Medium Projectile Turret damage I don't want a linky vaga that can sig tank frigates thank you very much.
Such stupid statement should basically ensure that anything you post will be disregarded from now on. And If you fail to understand why, you should check the signature resolution of small weapons against vagabond signature.... |

Kagura Nikon
Mentally Assured Destruction
446
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Posted - 2013.07.22 12:43:00 -
[18] - Quote
Kirimeena D'Zbrkesbris wrote:Am i the only one that thinks that its kind of strange that Caldari have both missile and hybrid HAC, Gallente have drone and hybrid HAC, but there is no drone HAC for Amarr and no missile HAC for Minmatar?
Also each race has a HAC with tanking bonus except Gallente.
Because homogenization is BAD. Amarr have missile and laser.... other division. Matari have AC focused and arti focused.. another clear division. |

Kagura Nikon
Mentally Assured Destruction
449
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Posted - 2013.07.22 13:39:00 -
[19] - Quote
Danny John-Peter wrote:Garviel Tarrant wrote:Kagura Nikon wrote:To mare wrote:seriously the two words brawling and vagabond together just make me sick, also it will lose speed and it have more mass than other HACs I would have given the following bonus to vagabond Minmatar Cruiser Bonuses: 5% bonus to Medium Projectile Turret rate of fire 10% bonus to Medium Projectile Turret falloff Heavy Assault Cruiser Bonuses: 5% Signature radius reduction per level 5% bonus to Medium Projectile Turret damage I don't want a linky vaga that can sig tank frigates thank you very much. Because basing all ship balance on solo pilots having links is a really good idea. I swear to god I dont understand anybody wanting anything happen to the Vaga other than it getting its DPS and Range bumped up, it doesnt need more mids, it doesnt need a tanking bonus, it doesnt need anything other than to actually be able to apply a decent amount of DPS to range.
My point on the mids was. IF they are adamant on keepign shield boost bonus. Then it needs a 5th mid. |

Kagura Nikon
Mentally Assured Destruction
449
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Posted - 2013.07.22 15:33:00 -
[20] - Quote
Danny John-Peter wrote:M1k3y Koontz wrote:Lloyd Roses wrote:Kagura Nikon wrote: My point on the mids was. IF they are adamant on keepign shield boost bonus. Then it needs a 5th mid.
Not at all. With that shieldtank-bonus, you got the choic between large SB+CB (like a shieldlegion), XL-ASB with 180s or the good old fit. The good old fit is now A LOT better thanks to that mwd-bonus. Pretty much the same to the muninn. I believe some nanogroupies will go crazy over the 6th lowslot on that one \o/ (at least I do) If the Vaga gets a fifth mid it can actually tank WELL, not just "tank". It also needs more shield HP so it doesn't just get alpha'd when a ship is more than km from it. And more grid so it doesn't need an ancillary rig to fit an ASB and 180s! Nobody uses 180s on ANYTHING else! Enough grid to fit an ASB and 220s would be nice. I still don't get this, the problem of the Vaga has never been its tank, yeah its **** poor but it wouldnt be an issue if it actually did decent DPS and applied it reasonably well. Its problems are entirely to do with the fact that its DPS and projection are awful.
U understand the concept of the word "IF". If you do.. read my post.. its pretty clear... |

Kagura Nikon
Mentally Assured Destruction
449
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Posted - 2013.07.22 15:34:00 -
[21] - Quote
Witchking Angmar wrote:Your math on the Vagabond speed is wrong. 239*1.25 rounded is 300, not 290.
Hey that is REALLY important!!!!
Any words on that RISE? |

Kagura Nikon
Mentally Assured Destruction
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Posted - 2013.07.23 10:06:00 -
[22] - Quote
Vayn Baxtor wrote:Quote:The Vagabond with a shieldboost boni for brawling? And only 4 slots, that is 2 slots after you fitted point and mwd, or that that new roleboni is for nothing... again; brawling? /me roles eyes. Something I've been trying to point out in my last (or forelast) post regarding what these HACs should be focusing on. Thing is we can't really have every single ship have +4 med slots. I have no clue how CCP in general sees stuff, but I'm guessing we're sometimes to fly without a tackling module - as silly as it sounds. While a +20km warp disruptor is most of the time a must for a ship like Vagabond, I'm guessing we're to neither always see the Vaga itself as a solo-pwn boat nor as a ship that always has to tackle something. I understand tha propulsion module + three modules won't help much either. But as a different example. I often fly ships without the fancy cookie cutter tanks, like the common 2xLSE on Vaga. Brawling with BufferTank is one thing, but you can also be useful by dropping the point and other tanky stuff for better DPS support. Let the Interceptors in the gang do the tackling. Of course, if you get aggro, you will of course die fast without LSEs. This is just to show however that you do not have to use the same old fit all the time just to suffice asking for more medslots. But in the end, there has to be something done with the role bonus - and to figure if that new Shield-bonus is really that useful. * As somebody else and I already suggested, there should probably be a breakdown in what is "Assault" and what is "Strike", because those are seriously two different aspects. These ships are called HEAVY ASSAULT but right now, even with these changes, that name is mostly just cosmetic and to make it sound more awesome than they actually are. Don't get me wrong, you can still kick bum with them - but yeah, 64 pages here say other stuff. It is indirectly why I also say specifically for the Vaga, make it lighter/faster, better dmg projection if necessary - therefore not so tanky and a bit fragile. That however is more of a "Strike Cruiser" mentality than a Heavy Assault one. Since it is likely too complicated for most to imagine anything around that, it is imo easier to suggest a role bonus and give to each HAC an individually awesome one. Such as that AB bonus and all those other rare and fancy stuff, like anti-web and whatever may suit your taste or be missing on your favorite HAC.
Sorry but I disagree. THe non snipe hacs should all be able to fit tackle. OTherwise they are useless. IF you want to bring simply firepower support you are better with an attack BC> HAcs need to be able to tackle to have ANY usage over those. |

Kagura Nikon
Mentally Assured Destruction
451
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Posted - 2013.07.24 09:50:00 -
[23] - Quote
Stridsflygplan wrote:the old vagabond is 8.75m/s faster then the new one. that is about 75m/s nerf when MWD is running and two nano fitted. why nerf the speed on a ship that is supposed to be specialized to going fast?
old buffer vaga wont benefit from the shield boost bonus anyway....
It s the same concept that made them give tempest worse accelerateion, agility and mass than the apocalypse until a few of us hammered down into their minds that it was very WRONG!
Give vagabond back its speed.
Give the sacriledge a proper slot layout.
Give vagabond -+1 M -1 L OR find another bonus for it
Ishtar needs fittings.. simple and obvious.
Zealot will not cut it, contrary to their beliefs. Since the nano nerf, zealots are not he same anymore. INcrease a bit their PG so beams are fit more easily. |

Kagura Nikon
Mentally Assured Destruction
451
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Posted - 2013.07.24 10:53:00 -
[24] - Quote
Kane Fenris wrote:Stridsflygplan wrote:the old vagabond is 8.75m/s faster then the new one. that is about 75m/s nerf when MWD is running and two nano fitted. why nerf the speed on a ship that is supposed to be specialized to going fast? why you people ***** about this 75m/s when the problem why the ship isnt as dangerous as it used to be lies elsewhere... the problem of the vaga is with blaster rebalance te nerf and ship reworks and taloses out there its prey went nearly extinct to be a viable solo ship (there need to be more solo ships) it needs to be ale to kite cause in solo ships you need to be able to engage against the odds and be able to run, brawling solo will just get you webed scramed and killed. when you want the vaga to be viable solo ship again you need to up its dmg projection at kite range and maybe up its kite range by buffing longpoits or giveing it a longpoint bonus.
It remains that every time they touched the ship on last 7 years it got slower and slowr. It needs to STOP or in another 5years it will be slower than a carrier |

Kagura Nikon
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Posted - 2013.07.24 10:53:00 -
[25] - Quote
Liafcipe9000 wrote:CCP Rise wrote:VAGABOND - ... This has nice racial continuity ... Give the Jaguar a 7.5% bonus to shield boosting, then this statement will be true.
oo yes.. THAT I could droll upon :P |

Kagura Nikon
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Posted - 2013.07.24 12:12:00 -
[26] - Quote
Onictus wrote:
Well at least you are taking that idea and running with it.
You know what armour for space craft really is? It's three or four layers of thin material with gaps between then, the first couple absorb the directed energy, and the last two protect the hull.
I used to test it for NASA.....so yeah twice the armour for a quarter of the mass does make sense.
.....and leave sense out of my eve, we DON'T want real physics around here.
You realize that the armor to stop space debris is not exaclty on the same league to resist to NUKES? |

Kagura Nikon
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Posted - 2013.07.24 13:28:00 -
[27] - Quote
Onictus wrote:Kagura Nikon wrote:Onictus wrote:
Well at least you are taking that idea and running with it.
You know what armour for space craft really is? It's three or four layers of thin material with gaps between then, the first couple absorb the directed energy, and the last two protect the hull.
I used to test it for NASA.....so yeah twice the armour for a quarter of the mass does make sense.
.....and leave sense out of my eve, we DON'T want real physics around here.
You realize that the armor to stop space debris is not exaclty on the same league to resist to NUKES? Yeah microasteriods moving 10km/s have no energy either. Like I said leave real physics out of it.
Microasteroids have the problem of how much energy they transmit before fracturing... megaton warheads tends to be way more efficient on that. It snot only you that works with terminal ballistics |

Kagura Nikon
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Posted - 2013.07.24 13:29:00 -
[28] - Quote
Garviel Tarrant wrote:M1k3y Koontz wrote:Sergeant Acht Scultz wrote:Kane Fenris wrote:Stridsflygplan wrote:the old vagabond is 8.75m/s faster then the new one. that is about 75m/s nerf when MWD is running and two nano fitted. why nerf the speed on a ship that is supposed to be specialized to going fast? why you people ***** about this 75m/s when the problem why the ship isnt as dangerous as it used to be lies elsewhere... the problem of the vaga is with blaster rebalance te nerf and ship reworks and taloses out there its prey went nearly extinct to be a viable solo ship (there need to be more solo ships) it needs to be ale to kite cause in solo ships you need to be able to engage against the odds and be able to run, brawling solo will just get you webed scramed and killed. when you want the vaga to be viable solo ship again you need to up its dmg projection at kite range and maybe up its kite range by buffing longpoits or giveing it a longpoint bonus. Sure needs 5km/s speed 15m sign radius hit with 425mm at 50 km (at least) and able to fit double xl-asb before implants ogb and combat boosters. Minmatar are the fastest (except stupid Cynabal) do the best dps in fall off and selectable dmg, Vaga problem lies somewhere else: SFI and Stabber good enough to do the same job for cheaper, that's it. I think that the bigger problem is the Cynabal, since most nano gangs are composed of Cynabals and fast tackle, plus boosts. The Vaga will become viable when it is either A) 50% of the cost of a Cynabal or B) Better than the Cynabal. Most nano gangs are cynabals? Wait what? Sure people use the cyna rather than the vaga atm.. But most proper nano gangs are just tier 3's because they are about six hundred times better (I did the math, don't question!)
The nano Cynabals use 100MN AB.
Ant htat is cynabal role because it has better fittings than vaga. |

Kagura Nikon
Mentally Assured Destruction
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Posted - 2013.07.25 10:14:00 -
[29] - Quote
Kane Fenris wrote:M1k3y Koontz wrote:Akturous wrote: Kiting with autocannons is for scrubs. Artillery is perfect for kiting, seriously what's wrong with you.
...surely you're joking Gah even I'm doing it now. With autocannons there is at least a chance of hitting anything closer than 30km. thats why i said the ship needed to drop falloff for a excessive tracking bonus (maybe to arty excluesive so it does not get abused). btw a MJD on anything than a BS would comepletely ruin their purpose on BS so HELL NO MJD on anything than bs PLZ!
get out of the thread... very very far. DO nto touch THE MEDIUM AC ship.. also known as Vagabond. Anyoen using arties on it should have all its skills wiped. |

Kagura Nikon
Mentally Assured Destruction
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Posted - 2013.07.25 10:17:00 -
[30] - Quote
Zamyslinski wrote:almost all changes looks pretty good imo,
but still there 4 things to do:
ishtar - buff cpu Zealot - give it 25m3 dronebay Vaga - need a nerf ( lol out of cap boosters lemme just gtfo) and another bonus (dual damage bonus perhaps to compete with cynabal which is going to be buffed later anyway) All HAC - speed rised to their t1 equivalent except the vaga (speed is ok) and Deimos (huge speed buff is needed)
Vagabond got an USELES bonus, because with 4 mids no sane person will try the "tank the enemy "tactics. And also lost base speed (75ms after MWD)
Vaga needs a BOOST! No one uses vagabonds now. Stabbers are as good on 90% of the cases and on the other 10% the cynabal is purely superior.
Vaga needs 5 mids OR change the shield boost bonus for something USEFUL!
Know what? Keep current base speed. Put the Falloff bonus at the CRUISER skill. And put an 5% SPEED bonus back.. on the HAC skill. OK.. now vagabond will be the good old vagabond with speed useful enough. |

Kagura Nikon
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Posted - 2013.07.26 11:43:00 -
[31] - Quote
Spr09 wrote:People say that the sacrelige is bad for some reason. With how it currently stands, it will be one of the best close range E-war brawlers. HAMs will not be able to reach very far, but with it's massive capacitor and bonus to recharge rate, and pilot with decent skills will be able to run E-war mods indefinitely.
- 5 Launchers, and 5 medium drones will be able to do decent damage, especially with a dual bonus to missile damage.
- 4% armor resist per level on the amarr cruiser means an instant 20% bonus to resistances, making it harder to kill than other HACs.
- 4 mid slots on an armor ship means a MWD and 3 other modules, which combined with the capacitor recharge time will mean they can be running longer than other ships.
- It uses missile, which means that it won't be using capacitor for any lasers.
So stop your complaining, without actually playing around with it yet it looks like it's a solid ship.
You really are bad at internet space ships. Please stop posting... but please.. continue flying.. I love to blow up people as clueless as you in EVE. |

Kagura Nikon
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Posted - 2013.07.26 12:14:00 -
[32] - Quote
Phoenix Jones wrote:It's almost a mistake to have this many ships as hac's. we have tanking hac's, there called heavy interdictors.
We have 4 sets of categories.
Heavy interdictors, recon, logistics, hac's. lets remove from the Hac category the ships that overlap with the heavy interdictors. The Deimos would be removed so that if you want to fly a thorax t2 hull , fly a phobos (heavy interdictors), sacrelidge's would go and only the devoter would stay, etc.
Now you can pretty EASILY balance the t2 hac's. (as it drops from a crappy 8 down to an awesome 4.
Ok.. another one that should stay very very away from the forums. Maybe from the whole internet.... |

Kagura Nikon
Mentally Assured Destruction
454
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Posted - 2013.07.26 13:29:00 -
[33] - Quote
Phoenix Jones wrote:Doddy wrote:Phoenix Jones wrote:It's almost a mistake to have this many ships as hac's. we have tanking hac's, there called heavy interdictors.
We have 4 sets of categories.
Heavy interdictors, recon, logistics, hac's. lets remove from the Hac category the ships that overlap with the heavy interdictors. The Deimos would be removed so that if you want to fly a thorax t2 hull , fly a phobos (heavy interdictors), sacrelidge's would go and only the devoter would stay, etc.
Now you can pretty EASILY balance the t2 hac's. (as it drops from a crappy 8 down to an awesome 4.
Heavy interdictors are nothing like tanking hacs, they have anemic damage and are specialised tacklers. Its like saying interdictors overlap with assault frigs so there should only be 4 assault frigs. heavy assault cruiser = heavy (has tank but limited mobility) assault (has dps) heavy interdictor = heavy (has tank but limited mobility) interdictor (tackles) CCP broke it from the start with the vagabond which had not much tank or dps but did have mobility and projection and ever since has been moving hacs in that direction. Last time they rebalanced hacs they tried to make it so each race had one true hac and one t2 combat cruiser that was the opposite of a hac (mobility and projection aka kites) so vagabond, cerberus, sac, ishtar. Unfortunately they then brought in the nano nerf and broke all the kiting ones (except vaga which is actually good just overshadowed by dumb op cynabal). Scorch M also meant that the zealot had nice projection so it ended up actually being useful. CCP broke it by making a ton of ships that have no real identity. I'm happy there trying to fix it, but there is a ton of overlap. Now if you did two things to the HIC, one being a dps bonus, it would become an amazing dps platform (great tank, ability to bubble, sig shrinkage, awesome tank, etc. It's what we want in a bunch of the hac's right now, and it already exists. So lets reshuffle hac's to make half of them as Tanky as the interdictors? Sounds like there doing the same thing twice. Everybody is asking for the hac's to become 10x better than the t1's (10x the price, 10x the ship) It ain't happening. They'd break the game
There is no PROBLEM with overlaps. No one looses anything. this is not art contest. The ships CAN compete on a role. The only issue is when one is completely superior!
Specailly between ships of different races! Imagine Kalatioka engineer meeting.. hey I have this new concept for a very powerful ship that could... Engineer B: NO NO NO! THis overlaps with the Munin that btw is not in our own portfolio.. but for some stupid reason I do not want to harm its designers feelings...! Scrap this stupid Idea |

Kagura Nikon
Mentally Assured Destruction
455
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Posted - 2013.07.26 18:43:00 -
[34] - Quote
Phoenix Jones wrote:nikar galvren wrote:Naomi Knight wrote:Ranger 1 wrote:I know that there were issues when an AB bonus was seriously considered for Assault Frigates. However perhaps it SHOULD be considered again for HACs. Such a bonus on a Cruiser size hull might actually work in a much more balanced fashion than it would have on a Frigate sized hull. Vagabond pilots might have an aneurism though.  balanced fashion? it is already hard to hit ab zealots, no need for such bonuses Hard to hit them with what? Cruisers are SUPPOSED to be hard for BS sized weapons to hit. the MWD sig bloom bonus doesn't go NEARLY far enough to address this. Frigs would still be able to pace AND hit an AB-fit cruiser, and the whole point of fitting an AB is to make yourself harder to hit, so cruiser vs cruiser would play out as intended. An AB speed bonus would at least make HACs the only cruiser able to AB sig tank with a degree of proficiency EDIT: Though I disagree with the premise of giving ALL HACs the AB Speed boost bonus. 4 Tank, 4 Kite, imo CCP doesn't want to bring back the whole Nano Speed Tanking Era again, that really did suck beyond belief. We are all theory crafting though, apparently the CSM have been very intertwined with the new HAC changes, lets see what their collaborated minds come up with. And I'd probably yell at the CSM first when the releases come out. I mean we did vote for them.
Sucked way less than the current " bring more ships" era, bring the falcon era or bring the dampeners era that we have now.
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Kagura Nikon
Mentally Assured Destruction
456
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Posted - 2013.07.29 12:05:00 -
[35] - Quote
M1k3y Koontz wrote:sten mattson wrote:MystLynx wrote:WHAT 3 MEDS FOR THE MUNINN? people dont seem to cry out "WHAT 3 MEDS FOR THE MALLER/OMEN/NOMEN/NAUGOROR/ZEALOT/ABSOLUTION!!!!!ONEONE!!!ONE!!!" from what i can see. Amarr are armor tankers, Minmatar shield tank.
Mines are random tankers.. some of their ships tank shield, others tank with armor, other with speed.. and others tanks with irrelevance... |
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